![]() ![]() Some of the clues were hidden inside castles, or on bridges but sometimes Anneka had to complete an army assault course or take part in a stage play to earn the clue. Wincey Willis' job was to track the course of the helicopter and to keep an eye on the time - letting the contestants know if they were ahead or behind schedule. There was usually a sound problem at some point in the programme too. ![]() Part of the game was that, although the contestants had contact with Anneka, they couldn't see her. Places of interest were included, as were lots of reference books in the studio. The idea of the game was that Kenneth Kendall assisted two contestants to solve five cryptic clues in order to direct Anneka Rice, in her helicopter, to the "treasure". ![]() Anneka Rice, Kenneth Kendall and Wincey Willis help two contestants to find treasure by solving cryptic clues with the aid of a two way radio, a helicopter, a giant map, a library of books and Graham, Frank and Keith (camera, sound and helicopter pilot). ![]()
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